put start/stop code into universe
[cellular-automaton.git] / 2d.js
1 $(document).ready(function(){
2
3 var canvas = $('#2d-automaton')[0];
4 var c = canvas.getContext('2d');
5
6
7 function cell(x, y, h, l) {
8 this.x = x;
9 this.y = y;
10 this.h = h;
11 this.l = l;
12 this.state = 0;
13 this.kill = function() {
14 c.fillStyle = "rgb(255,255,255)";
15 c.fillRect(this.x, this.y, this.h, this.l);
16 this.state = 0;
17 }
18 this.revive = function() {
19 c.fillStyle = "rgb(0,0,0)";
20 c.fillRect(this.x, this.y, this.h, this.l);
21 this.state = 1;
22 }
23 this.toggle = function() {
24 this.state ? this.kill() : this.revive();
25 }
26 }
27
28 function universe(blank) {
29 this.population = [];
30 this.generation = 0;
31 this.running = 0;
32 this.tickID = 0;
33
34 this.blank = blank || 0;
35
36 this.rows = 50;
37 this.columns = 50;
38
39 this.cellWidth = canvas.width / this.rows;
40 this.cellHeight = canvas.height / this.columns;
41
42 for (var i = 0; i < this.rows; i++) {
43 var world = [];
44 var x = 0;
45 var y = i * this.cellHeight;
46 for (var ii = 0; ii < this.columns; ii++) {
47 world.push(new cell(x, y, this.cellWidth, this.cellHeight));
48 x += this.cellWidth;
49 if (this.blank) { world[ii].kill(); }
50 else { Math.random() > .5 ? world[ii].revive() : world[ii].kill(); }
51 }
52 this.population.push(world);
53 }
54
55 this.start = function() {
56 this.tickID = setInterval(function(){tick(automaton)}, 100);
57 this.running = 1;
58 }
59
60 this.stop = function() {
61 clearInterval(this.tickID);
62 this.running = 0;
63 }
64
65 this.toggle = function() {
66 }
67
68 this.redraw = function() {
69 for (var i = 0; i < this.rows; i++) {
70 for (var ii = 0; ii < this.columns; ii++) {
71 if (this.population[i][ii].state == 1) {
72 this.population[i][ii].redraw();
73 }
74 }
75 }
76 }
77
78 this.serialize = function() {
79 var serial = '';
80 for (var i = 0; i < this.rows; i++) {
81 for (var ii = 0; ii < this.columns; ii++) {
82 serial += this.population[i][ii].state;
83 }
84 }
85 return serial;
86 }
87 }
88
89 function tick(automaton) {
90 automaton.generation += 1;
91 var universe = automaton.population;
92 var newUniverse = [];
93 for (var i = 0; i < universe.length; i++) {
94 newUniverse[i] = [];
95 for (var ii = 0; ii < universe[i].length; ii++) {
96 var neighbors = (universe[i][ii+1] ? universe[i][ii+1].state : 0) +
97 (universe[i][ii-1] ? universe[i][ii-1].state : 0) +
98 (universe[i+1] ?
99 (universe[i+1][ii] ? universe[i+1][ii].state : 0) +
100 (universe[i+1][ii+1] ? universe[i+1][ii+1].state : 0) +
101 (universe[i+1][ii-1] ? universe[i+1][ii-1].state : 0)
102 : 0) +
103 (universe[i-1] ?
104 (universe[i-1][ii] ? universe[i-1][ii].state : 0) +
105 (universe[i-1][ii-1] ? universe[i-1][ii-1].state : 0) +
106 (universe[i-1][ii+1] ? universe[i-1][ii+1].state : 0)
107 : 0);
108 universe[i][ii].neighbors = neighbors;
109 if (universe[i][ii].state == 1) {
110 if (neighbors < 2 || neighbors > 3) {
111 newUniverse[i][ii] = 0;
112 } else {
113 newUniverse[i][ii] = 1;
114 }
115 } else {
116 newUniverse[i][ii] = (neighbors == 3 ? 1 : 0);
117 }
118 }
119 }
120 for (var i in newUniverse) {
121 for (var ii in newUniverse[i]) {
122 newUniverse[i][ii] ? universe[i][ii].revive() : universe[i][ii].kill();
123 }
124 }
125 $('#generation')[0].innerHTML = automaton.generation;
126 }
127
128 var automaton = new universe;
129
130 $('#controls #start-automaton').click(function(e){
131 automaton.start();
132 $('#controls #start-automaton').hide();
133 $('#controls #stop-automaton').show();
134 });
135
136 $('#controls #stop-automaton').click(function(e){
137 automaton.stop();
138 $('#controls #stop-automaton').hide();
139 $('#controls #start-automaton').show();
140 });
141
142 $('#controls #reseed-automaton').click(function(e){
143 automaton.stop();
144 $('#controls #stop-automaton').hide();
145 $('#controls #start-automaton').show();
146 automaton = new universe();
147 });
148
149 $('#controls #custom-seed-automaton').click(function(e){
150 automaton.stop();
151 $('#controls #stop-automaton').hide();
152 $('#controls #start-automaton').show();
153 automaton = new universe(1);
154 });
155
156 $('#2d-automaton').click(function(e) {
157 if (!automaton.running) {
158 var x = e.pageX - $('#2d-automaton').offset().left;
159 var y = e.pageY - $('#2d-automaton').offset().top;
160 var row = Math.floor(y / automaton.cellHeight);
161 var column = Math.floor(x / automaton.cellWidth);
162 automaton.population[row][column].toggle();
163 }
164 });
165
166 });