+ this.populate = function(players) {
+ for (var i in this.players)
+ if (this.players[i].id != this.player.id)
+ mud.rooms[this.players[i].x][this.players[i].y].clear();
+ this.players = players;
+ for (var i in this.players)
+ if (this.players[i].id != this.player.id)
+ mud.rooms[this.players[i].x][this.players[i].y].join(1, this.players[i]);
+ }
+