clean up misc unrelated files
[dylansserver.git] / mud / mud.js
diff --git a/mud/mud.js b/mud/mud.js
deleted file mode 100644 (file)
index 2d3aad1..0000000
+++ /dev/null
@@ -1,136 +0,0 @@
-$(document).ready(function(){
-    
-    var canvas = $('#world')[0];
-    var c = canvas.getContext('2d');
-
-    function player(x, y) {
-        this.x = x;
-        this.y = y;
-
-        this.move = function(direction) {
-            var rooms = mud.rooms;
-            switch (direction) {
-                case 'left':
-                    if (rooms[this.x-1] && rooms[this.x-1][this.y]
-                            && !rooms[this.x-1][this.y].state) {
-                        rooms[this.x][this.y].clear();
-                        rooms[this.x-1][this.y].join();
-                        this.x++;
-                    }
-                    break;
-                case 'up':
-                    if (rooms[this.x][this.y-1]
-                            && !rooms[this.x][this.y-1].state) {
-                        rooms[this.x][this.y].clear();
-                        rooms[this.x][this.y-1].join();
-                        this.y++;
-                    }
-                    break;
-                case 'right':
-                    if (rooms[this.x+1] && rooms[this.x+1][this.y+1]
-                        && !rooms[this.x+1][this.y].state) {
-                        rooms[this.x][this.y].clear();
-                        rooms[this.x+1][this.y].join();
-                        this.x++;
-                    }
-                    break;
-                case 'down':
-                    if (rooms[this.x][this.y+1]
-                        && !rooms[this.x][this.y+1].state) {
-                        rooms[this.x][this.y].clear();
-                        rooms[this.x][this.y+1].join();
-                        this.y++;
-                    }
-                    break;
-            }
-        }
-    }
-
-    function room(x, y, h, l) {
-        this.x = x;
-        this.y = y;
-        this.h = h;
-        this.l = l;
-        this.state = 0;
-        this.fill = function() {
-            c.fillStyle = "rgb(0,0,0)";
-            c.fillRect(this.x, this.y, this.h, this.l);
-            this.state = 1;
-        }
-        this.clear = function() {
-            console.log('clearing');
-            c.fillStyle = "rgb(255,255,255)";
-            c.fillRect(this.x, this.y, this.h, this.l);
-            this.state = 0;
-        }
-        this.join = function() {
-            c.fillStyle = "rgb(0,255,0)";
-            c.fillRect(this.x, this.y, this.h, this.l);
-        }
-    }
-
-    function universe() {
-        this.rooms = [];
-
-        this.rows = 30;
-        this.columns = 30;
-
-        this.roomWidth = canvas.width / this.rows;
-        this.roomHeight = canvas.height / this.columns;
-
-        for (var i = 0; i < this.columns; i++) {
-            var column = [];
-            var x = i * this.roomWidth;
-            var y = 0;
-            for (var ii = 0; ii < this.columns; ii++) {
-                column.push(new room(x, y, this.roomWidth, this.roomHeight));
-                y += this.roomWidth;
-                Math.random() > .5 ? column[ii].clear() : column[ii].fill();
-            }
-            this.rooms.push(column);
-        }
-
-        this.populate = function(seed) {
-            for (var i = 0; i < this.rows; i++) {
-                for (var ii = 0; ii < this.columns; ii++) {
-                    seed[i][ii] ? this.rooms[i][ii].clear()
-                                : this.rooms[i][ii].fill();
-                }
-            }
-        }
-
-        this.join = function() {
-            do {
-                var x = Math.floor(Math.random()*(this.columns));
-                var y = Math.floor(Math.random()*(this.rows));
-            } while (!this.rooms[x][y].state);
-            this.rooms[x][y].join();
-            return player = new player(x,y);
-        }
-
-        $(document).keydown(function(e) {
-            if (typeof player == undefined) return;
-            switch (e.which) {
-                case 37:
-                    player.move('left');
-                    break;
-                case 38:
-                    player.move('up');
-                    break;
-                case 39:
-                    player.move('right');
-                    break;
-                case 40:
-                    player.move('down');
-                    break;
-                default:
-                    return;
-            }
-            e.preventDefault();
-        });
-    }
-
-    var mud = new universe;
-    var player = mud.join();
-
-});