this.x = x;
this.y = y;
this.id = id;
+ self = this;
mud.rooms[this.x][this.y].join();
this.move = function(direction) {
var rooms = mud.rooms;
+
+ function move(direction, oldroom, newroom) {
+ $.get(endpoint, {
+ 'cmd' : 'move',
+ 'direction' : direction
+ }, function(json) {
+ oldroom.clear();
+ newroom.join();
+ if (json && json.description)
+ writeToLog('', 'env', json.description);
+ }
+ );
+ }
switch (direction) {
case 'left':
case 'west':
if (rooms[this.x-1] && rooms[this.x-1][this.y]
&& !rooms[this.x-1][this.y].state) {
-// $.get(endpoint, {
-// 'cmd' : 'move',
-// 'name' : 'majuscule',
-// 'direction' : 'west'
-// }, function() {
- rooms[this.x][this.y].clear();
- rooms[this.x-1][this.y].join();
- this.x--;
-// });
+ move('west', rooms[self.x][self.y], rooms[self.x-1][self.y])
+ this.x--;
}
break;
case 'up':
case 'north':
if (rooms[this.x][this.y-1]
&& !rooms[this.x][this.y-1].state) {
- rooms[this.x][this.y].clear();
- rooms[this.x][this.y-1].join();
+ move('north', rooms[this.x][this.y], rooms[this.x][this.y-1]);
this.y--;
}
break;
case 'east':
if (rooms[this.x+1] && rooms[this.x+1][this.y]
&& !rooms[this.x+1][this.y].state) {
- rooms[this.x][this.y].clear();
- rooms[this.x+1][this.y].join();
+ move('east', rooms[this.x][this.y], rooms[this.x+1][this.y]);
this.x++;
}
break;
case 'south':
if (rooms[this.x][this.y+1]
&& !rooms[this.x][this.y+1].state) {
- rooms[this.x][this.y].clear();
- rooms[this.x][this.y+1].join();
+ move('south', rooms[this.x][this.y], rooms[this.x][this.y+1]);
this.y++;
}
break;
this.join = function(name) {
$.getJSON(endpoint, { 'cmd' : 'join', 'name' : name }, function(json) {
self.player = new player(json.x, json.y, json.id);
- console.log(mud);
setInterval(self.poll, 1000);
self.populate(json.poll.players);
});
var commands = {
tell : function(msg) {
- console.log(msg);
var parts = msg.match(/^(\w+)\s(.*)/);
if (!parts[1]) return;
var dest = parts[1];
msg = parts[2];
-// $.ajax({
-// url: endpoint,
-// data: { 'cmd' : 'tell', 'dest' : dest, 'msg' : msg },
-// success: function() {
- writeToLog('You told ' + dest + ': ', 'tell', msg);
-// },
-// });
+ $.ajax({
+ url: endpoint,
+ data: { 'cmd' : 'tell', 'dest' : dest, 'msg' : msg },
+ success: function() {
+ self.writeToLog('You told ' + dest + ': ', 'tell', msg);
+ },
+ });
},
yell : function(msg) {
$.ajax({
url: endpoint,
data: { 'cmd' : 'yell', 'msg' : msg },
success: function() {
- writeToLog('You yelled: ', 'yell', msg);
+ self.writeToLog('You yelled: ', 'yell', msg);
},
});
},
say : function(msg) {
-// $.ajax({
-// url: endpoint,
-// data: { 'cmd' : 'yell', 'msg' : msg },
-// success: function() {
- writeToLog('You said: ', 'say', msg);
-// },
-// });
+ $.ajax({
+ url: endpoint,
+ data: { 'cmd' : 'say', 'msg' : msg },
+ success: function() {
+ self.writeToLog('You said: ', 'say', msg);
+ },
+ });
},
move : function(direction) {
- this.player.move(direction);
+ self.player.move(direction);
},
}
- function writeToLog(action, style, msg) {
+ this.writeToLog = function(action, style, msg) {
$('#log').append(
$('<div>').addClass('logline').append(
$('<span>').addClass(style).text(action),
$.getJSON(endpoint, { 'cmd' : 'start' }, function(json) {
self.build(json)
- }).fail(function(jqxhr, textStatus, error) {
- console.log(jqxhr, jqxhr.responseText, textStatus, error);
});
this.populate = function(players) {
for (var i in this.players)
- mud.rooms[this.players[i].x][this.players[i].y].clear();
+ if (this.players[i].id != this.player.id)
+ mud.rooms[this.players[i].x][this.players[i].y].clear();
this.players = players;
for (var i in this.players)
- mud.rooms[this.players[i].x][this.players[i].y].join(1, this.players[i]);
+ if (this.players[i].id != this.player.id)
+ mud.rooms[this.players[i].x][this.players[i].y].join(1, this.players[i]);
}
this.poll = function() {
$.getJSON(endpoint, { 'cmd' : 'poll' }, function(json) {
for (var i in json.messages) {
- var msg = messages[i];
+ var msg = json.messages[i];
if (msg.id == self.player.id) continue;
- writeToLog(msg.name + ':', msg.type, msg.message);
+ self.writeToLog(msg.name + ':', msg.type, msg.message);
$("#log").animate({ scrollTop: $('#log')[0].scrollHeight }, 1000);
}
self.populate(json.players);