From 36c555d72a5ac9f60b9a13915a21235284e50c42 Mon Sep 17 00:00:00 2001 From: Dylan Lloyd Date: Thu, 27 Dec 2012 00:48:49 -0500 Subject: [PATCH] added serialize fn to universe and refactored some --- 2d.js | 40 +++++++++++++++++++++------------------- 1 file changed, 21 insertions(+), 19 deletions(-) diff --git a/2d.js b/2d.js index f88df46..97fac57 100644 --- a/2d.js +++ b/2d.js @@ -3,11 +3,6 @@ $(document).ready(function(){ var canvas = $('#2d-automaton')[0]; var c = canvas.getContext('2d'); - var rows = 50; - var columns = 50; - - var cellWidth = canvas.width / rows; - var cellHeight = canvas.height / columns; function cell(x, y, h, l) { this.x = x; @@ -33,39 +28,46 @@ $(document).ready(function(){ function universe(blank) { this.population = []; this.generation = 0; - var blank = blank || 0; - for (var i = 0; i < rows; i++) { + this.blank = blank || 0; + + this.rows = 50; + this.columns = 50; + + var cellWidth = canvas.width / this.rows; + var cellHeight = canvas.height / this.columns; + + for (var i = 0; i < this.rows; i++) { var world = []; var x = 0; var y = i * cellHeight; - for (var ii = 0; ii < columns; ii++) { + for (var ii = 0; ii < this.columns; ii++) { world.push(new cell(x, y, cellWidth, cellHeight)); x += cellWidth; - if (blank) { world[ii].kill(); } + if (this.blank) { world[ii].kill(); } else { Math.random() > .5 ? world[ii].revive() : world[ii].kill(); } } this.population.push(world); } - this.highlight = function() { - for (var i = 0; i < rows; i++) { - for (var ii = 0; ii < columns; ii++) { + this.redraw = function() { + for (var i = 0; i < this.rows; i++) { + for (var ii = 0; ii < this.columns; ii++) { if (this.population[i][ii].state == 1) { - this.population[i][ii].highlight(); + this.population[i][ii].redraw(); } } } } - this.redraw = function() { - for (var i = 0; i < rows; i++) { - for (var ii = 0; ii < columns; ii++) { - if (this.population[i][ii].state == 1) { - this.population[i][ii].redraw(); - } + this.serialize = function() { + var serial = ''; + for (var i = 0; i < this.rows; i++) { + for (var ii = 0; ii < this.columns; ii++) { + serial += this.population[i][ii].state; } } + return serialize; } } -- 2.30.2